This is the place where I test out and develop my skills as a 3D Producer. Here I get to write the story, create the screen play, and build the 3D environment, assets, characters, and soundtrack in order to produce the ForEverLand story. I specifically chose character rigging in college with the goal of eventually producing my own materials, as character development is the basis for any 3D production.
ForEverLand is Ghost Story, plain and simple. Don't want to give away any more than that.
Character rigging took me about 4 years to learn. Two years in college, and another two years learning intense rigging techniques such as facial rigs. Character creation was the first hurdle in creating a 3D production. I can tell you that the learning process will never cease. nCloth and X Gen are a major part of character design. So as far as this production goes, the characters are made, I have 5 characters created for this production. The environment is created. I am using Arnold's Daylight lighting, along with mesh lights, dynamics, and environmental settings. I have my motion camera ready and set to render the first scene. I love this process. I know I make it sound simple, but I am the type of person that loves complex puzzles. BTW there is a difference between a student version and a licensed version of Maya. I am a newly licensed Maya user, I love this program, and I have to say that it is well worth the price when you consider its capabilities, and the amount of support you receive in 3D production. So today I am ready to render out the first scene, but I don't want to tie up my computer as it renders out. Solution - create a render farm, which is what I am doing now - I am learning how to create my own render farm. With my single user license I can have up to 3 additional computers rendering in my render farm, allowing me to keep on working as it renders out. Very cool. With the addition of a render farm I will be able to offer my production services to clients in a reasonable time frame, and keeping all production services within the company. That is a big deal. Sept.3.2020
Written by Michael Golchuk